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This is a collection of development documents and videos from the pre-production phase of Project Apollo, the canceled "Nolanverse" Batman game that Monolith was developing for Warner Bros.
These materials, dated from around April of 2009 to January of 2010, were recovered from the deleted sectors of a hard drive that was once used at a game development studio. Since the files were sitting in the deleted sectors of the drive, many files did get partially or completely overwritten with new data. The .zip file included here contains as many of the intact (or mostly intact) files as I was able to recover. Please use caution when watching video files in particular, as several videos were partially corrupted/overwritten, which has resulted in some of them having their audio abruptly switch mid-video to a garbled and very loud stream of garbage data.
Only a small handful of files here are from an actual build of the game (the .bik Bink video files are all that come to mind at the moment). Everything else is from a series of internal-facing and Warner Bros.-facing preproduction milestone deliverables.
You will find feature demonstration videos, production schedules, game design documents, art design documents, technical design documents, and more. Taken together, these materials help us better understand what sort of product the team at Monolith was attempting to make with Apollo, and what challenges and creative decisions they faced during this early phase of development.
Please note that although I've made efforts to confirm that no sensitive information is present in these documents, specific developer names do occasionally appear throughout (e.g. a name listed in the author field of a design document). I felt the nature of the materials here did not necessitate scrubbing out names in this particular case. Nevertheless, please exercise respect, common sense, and common decency should you decide to use a developer name found here in order to conduct further research on any individual's role on the project.